

Hopefully I shed some light on the craft of illustration vs. Plains was a several sitting fustercluck of adding and removing elements, it was hectic in narrative and process so that makes sense I guess. All these contrasts serve to drive the viewer towards where I want them to look.Īt the end of the day, it's rare when it's this smooth, so this piece is special to me. Light and dark, The bright splash of orange on a muted cool palette, the high level of detail on the figures versus the simpler background, the dense scale pattern texture to contrast the flatter waves. Layered contrasts are something I strive to keep an eye out for. Gradations help sell the atmospheric lighting and the lightning bolts gave me an excuse to add sweet rim lighting (kiss exploding fingers) which I do in a lot of my work (I probably do it to much tbh). If black is 10 I never dipped below 7 (mostly) and if I did, I would edit my staging by adding some kind of rim light which you can see on the back of the serpent not present in the drawing. Īfter that I had fun coloring in the piece making sure to never dip my values(light and dark) close to the blacks to preserve the graphic read of the image. Here's the cleaned up drawing phase(previous phase is chicken scratch) where I was thinking through the serpent, ship, and main action. I did a rough sketch of this idea, followed by a cleaned up drawing, where I staged the elements overlapping light on dark and dark on light in a sorta interlocking jigsaw (that's how I've come to see composition, interlocking dark and light patterns showcasing a narrative). Staging that suspenseful interaction clearly became a priority.

The main focus centers around the drama between the shield maiden with the harpoon and the serpent.

The rhythm of the waves echoes this idea. That thought process informed my major gestures. Creates some nicely layered elements as they weave. So I came up with a comp in which the serpent was intertwined in an almost double helix weave thing. In this case, inspiration came from Scandinavian knot carving combined with the horror of a serpent wrapping it's body around your ship and giving it the death squeeze. I was hoping to bring a different take on it. In this case, Thor fighting Jormungundr and us fighting Valheim serpents run parallel. I'm this guy at parties btw.Įvery illustration should stem from some kind of story beat. You've just opened pandora's box on my art nerdom. Hey thank you and no problem! I'm sorry for this.
